If you’ve ever found yourself squinting at Unity's console as hundreds of messages scroll by, trying to catch the needle in the haystack, I have good news. You can use Rich Text markup in
Debug.log() strings to make things easier to spot at a glance.
Surround text in html style
<b></b> tags to make it bold, or
<color=#00ff00ff></color> to make it coloured.
The colour value can be defined either as a named colour from a built in list, or an RGBA hex code.
Debug.Log("<b>Bold text</b>"); Debug.Log("<color=lime>Coloured text!</color>"); Debug.Log("<color=#ff00ffff><b>Bold and Coloured text!</b></color>");
Tip: If, like me, you want to display success and failure messages you may find the
green named colours hard to read. Try
lime instead :)