I've been working in the games industry since 2017, writing code that has shipped on Mac, PC, iOS, Android, and PlayStation 4.
The bulk of my experience has been writing C++, and covers engine, gameplay, graphics, pipeline, and tools.
A log of the work I did for Technical Art in 3rd year of University.
Slightly cringe posts from my gap year in Thailand 🇹ðŸ‡